The Ratcatcher

The Madman in the Sewers

Description:
  • Power Level: 8
  • Power Points Spent: 74/120

Abilities

  • Strength: 9 (-1)
  • Dexterity: 12 (+1)
  • Constitution: 12 (+1)
  • Intelligence: 13 (+1)
  • Wisdom: 11 (+0)
  • Charisma: 8 (-1)

Saving Throws

  • Toughness: +1
  • Fortitude: +4
  • Reflex: +6
  • Will: +1

Combat

  • Defense: +3
  • Flat footed: +2
  • Size: Medium
  • Knockback Resist Modifier: +0
  • Initiative: +1
  • Hero Points: 1

Attacks

  • Attack Bonus: +4
  • Grapple Bonus: +4
  • Melee Attack Bonus: +5
  • Ranged Attack Bonus: +4
  • Claws (Strike 4), +5 (DC 19)
    - Critical 20
  • Rat Control (Animal Control 4) (DC Will 14)
    - Critical 20, Range Increase Perception
  • Strike (Strike 2), +5 (DC 17)
    - Critical 20
  • Unarmed Attack, +9 (DC 14)
    - Bludgeon, Critical 20

Powers

  • Claws (Strike 4) (5 PP)
  • -DC 19, Feats: Attack Focus (melee) (Standard-Touch-Instant)
  • Gas mask (Device 2) (8 PP)
  • -Hard to Lose (Reaction-Personal-Permanent)
  • Immunity (Immunity 7) (7 PP)
  • —-Dazzel Effects, Suffocation: Toxic Air, Gases (Reaction-Personal-Permanent)
  • Lantern Staff (Device 1) (4 PP)
  • -Free Device, Hard to Lose (Reaction-Personal-Permanent)
  • — *Fire (Light Control 1) (2 PP)
  • —-Standard-Ranged, 10ft.-Sustained)
  • — Strike (Strike 2) (3 PP)
  • —-Dc 17, Feats: Attack Focus (melee) (Standard-Touch-Instant)
  • Rat Control (Animal Control 4) (3 PP)
  • -DC 14; Sensory Link; Limited 3 (Rats); Mental Link (Standard-Perception-Sustained(Lasting))
  • Jetpack (Device 2) (8 PP)
  • -Hard to lose (Reaction-Personal-Permanent)
  • Jets (Flight 2) (6 PP)
  • - Speed 25 mph, 220 ft./rnd (move-personal-sustained)

Feats

  • Animal Empathy: Use Handle Animal instead of Diplomacy when interacting with animals.
  • Attack Focus (melee): You gain a +1 bonus to melee attacks per rank in this feat.
  • Attack Specialization 2 (Unarmed Attack): You gain a +2 bonus to a specific attack or weapon per rank in this feat.
  • Chokehold: If you pin an opponent, you can apply a chokehold, causing your opponent to begin suffocating for as long as you maintain the pin.
  • Critical Strike: You can score critical hits on favored opponents with Immunity (Critical Hits).
  • Equipment 4: Each rank in this feat allows you to take 5 EP of equipment.
  • Evasion: If you make your reflex save against an area effect, you suffer no damage. With 2 ranks you only take half damage if you fail.
  • Favored Enviroment 2 (Sewers): You gain a +1 attack or +1 dodge bonus when in your favored enviroment.
  • Improved Overrun: When you make an overrun attempt, your opponent cannot chose to avoid you, and you have a +4 bonus on the trip check.
  • Minions 2: You have a minion (1).
  • Sneak Attack 3: 2 (1 per extra rank) to damage bonuses when making a surprise attack.

Movement
Jumping

  • -Running Jump: 10 ft.; standing jump: 5 ft.; high jump: 2 ft.

Sewer Lair

  • Power Level: 8
  • Equipment Points Spent: 17
  • Toughness: +20
  • Features: Communications, Computer, Concealed 1, Isolated, Living Space, Power System, Security System 1

Equipment

  • Sewer Lair

Carrying Capacity

  • Light Load: 30 lbs
  • Medium Load: 60 lbs
  • Heavy Load: 90 lbs
  • Maximum Load: 180 lbs
  • Push/Drag Load: 450 lbs

Skills

  • Bluff: -1
  • Climb: +7
  • Concentration: +3
  • Diplomacy: -1
  • Disable Device: +2
  • Disguise: +2
  • Escape Artist: +6
  • Gather Information: -1
  • Handle Animal: +11
  • Intimidate: -1
  • Investigate: +3
  • Medicine: +1
  • Search: +1
  • Sense Motive: +2
  • Stealth: +7
  • Swim: +1

Harold, the Rat

Power Level: 8
Power Points Spent: 25/30

Abilities

  • Strength: 7 (-2)
  • Dexterity: 9 (-1)
  • Constitution: 12 (+1)
  • Intelligence: 14 (+2)
  • Wisdom: 9 (-1)
  • Charisma: 1 (-5)

Saving Throws

  • Toughness: +1
  • Fortitude: +4
  • Reflex: +3
  • Will: +0

Attacks

  • Attack Bonus: +1
  • Grapple Bonus: +2
  • Melee Attack Bonus: +5
  • Ranged Attack Bonus: +1
  • Defense: +1
  • Initiative: -1
  • Unarmed Attack, +4 (DC 13)

Feats: Attack Focus (melee) 3, Diehard, Hide in Plain Sight

Skills

  • Climb: +10
  • Escape Artist: +7
  • Gather Information: +7
  • Intimidate: +3
  • Investigate: +6
  • Stealth: +7
  • Survival: +11
  • Languages: None
Bio:
  • Real Name: Hermes Johnson
  • Occupation: Vigilante
  • Base of Operations: Arkangel City
  • Affiliation:
  • Aliases: None
  • Age: 25
  • Height: 5’6"
  • Weight: 178 lbs.
  • Eyes: Hazel
  • Hair: Dirty Blond
  • Languages: English
  • Origin:

The Ratcatcher

Arkangel City Sapient